Sunflower Rummy
Build sequences and sets before anyone else does. Quick tables, clear scoring and a practice mode for when you're still learning.
Everybody has a Ludo story. Maybe it's the uncle who never admitted he miscounted, or the sibling who'd flip the board when they lost. Sunflower Ludo keeps the fun part and removes the counting arguments — the dice is fair, the moves are counted for you, and nobody can flip the board.
You can jump into a public table with players from anywhere, or open a private room and share the code on WhatsApp so the whole family can join from their own phones. That second option has quietly become the most popular way people play.
Each player gets four tokens in one colour. All tokens start in the base — the big square in your corner.
In classic mode you need a 6 to bring a token out of base onto your starting square. Rolling a 6 also gives you another roll.
Tokens travel clockwise around the board by the number you roll. You choose which token to move, which is where the strategy comes in.
Land exactly on an opponent's token and it's sent back to their base. Starred safe squares protect tokens from capture.
After a full lap, tokens enter your coloured home column. The first player to get all four tokens home wins the game.
Both, and anyone who says otherwise is probably losing. The dice is random, so a bad run of rolls will sink you now and then. But over ten or twenty games, the player who chooses moves well — who keeps tokens spread out, sits on safe squares, and captures at the right moment — wins far more often. We wrote a longer piece on this: Ludo strategies that actually work.
One of the most common questions we get is whether the dice is fixed. It isn't. Every roll is generated independently, and the game has no idea who is 'due' a six. Streaks happen because randomness is streaky — that's just maths being annoying.
Yes. Open a private room, share the code, and your friends can join from their own phones. Up to four players can sit at one board.
In classic mode, yes. In quick mode tokens start already on the board, so you can move straight away.
They're safe squares. A token standing on a star can't be captured, so they're handy places to wait while a rival passes.
Classic games usually take 15 to 25 minutes with four players. Quick mode is timed and finishes in around 10 minutes.
Build sequences and sets before anyone else does. Quick tables, clear scoring and a practice mode for when you're still learning.
The three-card favourite. Play blind or seen, ask for a side show, and learn the hand rankings in five minutes.
A four-player trick-taking game where spades are always trump. Bid how many hands you'll win, then try to hit it exactly.
The Sunflower Game download is free, takes about a minute on a normal connection, and you can be sitting at a Rummy or Ludo table right after.
Version 1.0.0 · 48 MB · Android 6.0 or higher